﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HappyPuffy.Structs
{
    internal class SpriteGame : SpriteBase
    {
        public SpriteGame(Texture2D texture, Vector2 vector, Color color)
            : base(texture, vector, color)
        {
        }

        public override void Update()
        {

        }

        public override void Draw(SpriteBatch sprite)
        {
            sprite.Draw(_texture, _vector, _colore);
        }


    }//fC


    
}
